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About PlansFlowResearch / Learn / Create

Good thinking
needs
room.

An infinite canvas for your sources, ideas, and AI conversations. Space to see how it all connects.

Start a project
An original translucent ginkgo study, with fine branching veins against graphite.
A thought to follow

What happens when
ideas branch out?

01 / A small study. An open canvas.
Keep the context. Follow the thought.Explore the flow

Let one thought
lead to another.

  1. 01

    Bring it in.

    Collect PDFs, images, videos, and notes. Put the useful pieces where you can see them.

  2. 02

    Think it through.

    Connect ideas. Ask AI with the material you select. Keep the answer beside what informed it.

  3. 03

    Make something.

    Develop a draft, a visual direction, or your next experiment. The research stays close.

PROJECT / BRANCHING IDEAS
Field notes.pdf2 pages
FIELD STUDY / 001

Patterns
worth keeping.

Observe the structure.
Follow a connection.

1 / 2

A useful connection

The image gives the idea a shape. The note gives it a direction.

What could we make from this?

Ginkgo image block on the example canvas.
A PlansFlow research canvas.A project in motionPlansFlow / Walkthrough
Text. Image. PDF. Video.An example canvas

Less switching.
More flow.

Ask, collect, connect. See the pieces come together in a short look at the workspace.

A 21-second loop of the PlansFlow workspace. A drone research project fills the canvas. A question asked with Web Search returns an answer with videos and six sources; the answer and its sources are added to the canvas as blocks; a video is dragged beside them and its connection follows; Fit all zooms out to the whole project.

Your next idea
has room to grow.

For the subject you’re learning, the question you’re researching, and the work you want to make.

Start a project Explore plans
PlansFlow on a laptop: web research, video references, and a drone design connected on one canvas.
Your materials. Your pace. Your canvas.

Research.
Understand. Build.

Sources, ideas, and what you make from them.

01Research

Biophilic design at C8

How can a monumental concrete building connect people with nature every day?

biophilic design benefits in large buildings

Biophilic design connects occupied spaces to nature through views, daylight and planting. Research links nature views with lower stress and improved attention.1

At C8, put those connections into the architecture: a planted atrium, shaded terraces and a green roof. Natural materials add a tactile layer.2

1 terrapinbrightgreen.com2 standard.wellcertified.com

Explore the patternsTranslate to C8

Green roofs can reduce heat transfer, slow runoff and provide habitat.

EPA, Using Green Roofs to Reduce Heat Islands

Concept: C8's monumental concrete frame and planted terraces
Concept: C8's planted interior atrium and naturally lit shared floors
Concept: deep planting integrated with concrete terraces and shaded glazing
C8 design walkthroughC8 / Concept study

02Understand

The principle: nature is part of the architecture.

Bring daylight and views into the plan. Put planting where people move and pause. Engineer terraces and roof systems so the landscape can thrive for years.

01Frame

C8 concrete terraces framing views of trees

Make nature visible.

Orient occupied floors to planted views; shade the glass to control glare.

More glazing is not always better. Model glare and solar heat gain by facade.

WBDG, Promote Health and Well-Being

02Grow

Deep planting and usable terraces in the C8 facade

Make the terraces usable.

Place deep planters and shared gardens where people can spend time outdoors.

Trees and saturated soil add load. Design structure, waterproofing, drainage and irrigation together.

GSA, Planted roof · EPA, Green Roof Guidelines

03Feel

C8's tactile concrete atrium with planting and natural light

Keep concrete expressive.

Use timber, stone and planted edges where people sit, meet and move.

WELL, Biophilia I

Planting is a living system. Confirm water, maintenance access and responsibility before tender.

03Build

C8 — a living structure

Concept: monumental concrete C8 building with planted terraces and shaded glazing
Concept: top-down architectural blueprint of a C8 terrace and circulation floor
Concept: planted interior courtyard at C8

Concept images show design intent, not an engineered scheme.

Structure, enclosure and operations need project review.

C8: structure to landscapeProposed
Proposed C8 biophilic section showing a concrete frame, planted terraces, waterproofed planters, drainage and irrigation, shaded glazing, and a connected courtyard. AI-generated concept diagram.
  1. Concrete frame carries planted terraces
  2. Deep planters sit near structural supports
  3. Waterproofing protects each slab
  4. Drainage and irrigation sustain planting
  5. Shaded glazing brings daylight and views
  6. Courtyard connects shared floors to nature

Concept only. Verify loads, waterproofing and local code.

C8 design sequence

  1. Map sun, wind, views and occupied zones.
  2. Set goals for daylight and nature access.
  3. Engineer saturated loads, drainage and irrigation.
  4. Mock up one terrace and a facade bay.
  5. Review comfort and planting after occupancy.
Validate C8 terrace loadsIn progress

Create.
Refine. Plan.

From first sketch to release.

01Create

Ember Gambit

Chess pieces as small machines.

Isometric pixel art in a stone village, lit from the top left. Copper and ember against slate.

Concept art: the Knight on a chessboard in a stone village, between the copper army and the slate army

Image EngineDone

image engine · command node

Directionconnected

[note]Note· canvas

Action prompt

Upgrade parts for the pawn: cannons, shields, crowns. Same light, transparent background.

direction + prompt → 1 image block

Concept sheet on a transparent background: the pawn unit and its upgrade parts, from cannons and shields to thrusters and crowns
Interface kit concept on a transparent background: portraits, health and energy bars, ability icons, a minimap and buttons
Concept: the game’s home screen, with daily quests, Chapter II “The Broken Kingdom”, the board and a Play button
App icon concept: a stone king wrapped in an ember ribbon

Check the icon in tinted mode.

iOS can show it six ways; the ember ribbon has to read without its orange.

Apple Human Interface Guidelines, App icons

02Refine

How should a piece cross the board, and what stops it?

Concept art, detail: the Knight on its square, copper pieces behind and slate pieces ahead

Stay on the grid.

Pieces step from square to square; only the walk between squares is animated. An occupied square blocks the path.

Study this demo before tuning movement.

Its GameBoard flood-fills the cells a unit can reach and skips occupied ones. Paths come from AStarGrid2D.

GitHub - gdquest-demos/godot-2d-tactical-rpg-movement: Grid-based movement for a Tactical RPGgithub.com (opens in a new tab)

Its grid is square. Our board is isometric.

Keep the board logic; replace the cell-to-pixel math.

board.md
## Cell → screen, 64 × 32 px tiles
```gdscript
func to_screen(c: Vector2i) -> Vector2:
    return Vector2((c.x - c.y) * 32,
                   (c.x + c.y) * 16)
```
Draw order: sort by c.x + c.y

Squares are about 24 pt tall on a phone.

With eight across a 390 pt screen, that is under Apple’s 28 pt minimum. Tap the piece, then confirm the square.

Apple Human Interface Guidelines

Prototype 8 × 8 board movement in Godot 4

03Plan

Road to release

Choose the game nameCompleted
Create a business email addressCompleted
Finalize the logoCompleted
The finished app icon: a stone king wrapped in an ember ribbon
Pay the Apple Developer Program membershipCompleted
Review the remaining submission requirements
Set up the Google Play developer account

Google Play asks for a closed test first.

New personal accounts: 12 testers, opted in for 14 days in a row, before production access.

Play Console Help

Prepare App Store and Google Play listing materialsIn Progress

Screenshots should show the game in use.

Capture them from the build, not from the concept art.

App Review Guidelines 2.3.3

Test the first playable build on mobile devicesIn Progress
The home screen concept, kept beside the listing work as direction

Your canvas,
in a folder.

Download a project as one organized folder. Keep working with it in Claude, Codex, Cursor or any tool that reads files: as a new project, or as part of one you already have.

One download

Ember Gambit10 files in 7 folders

On your computer

  • Notes
  • Text blocks
  • Documents
  • Images & assets
  • Links
  • Tasks
  • Chats
A project on the canvas becomes a folder on your computer. On the canvas: a heading, a note, an image, a Markdown block, a link card, a saved conversation and three tasks, one completed, one in progress and one to do. Each has a line into a folder named Ember Gambit, which holds 10 files in 7 folders, starting with START HERE.md.

Start in PlansFlow.
Continue anywhere.

Build the context once. Take it to the tools you already use.

  • Claude
  • ChatGPT
  • Gemini
  • Grok
  • Codex
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Grok Bot
  • Lovable
  • Bolt
  • Base44
  • Replit
  • v0
The project folder, with a line from it to each of fourteen tools you can keep working in: assistants, code tools and app builders.

Make room
for thought.

Bring one question.
Keep everything it leads to.

Start your first project